When a Kapak dies, it's body dissolves into a 5-ft radius pool of acid immediately. Draconians have advantage on saving throws against spells and other magicalĭeath Throes. Armor Class 17 (studded leather armor, shield).The magical techniques to create new draconians are hopelessly beyond the meager abilities of the Baaz, but they continue to accumulate the precious eggs, just in case. They regularly engage in drunken raids and random acts of vandalism.īaaz love treasure of all kinds, but they particularly covet brass dragon eggs, believing that the eggs can one day be corrupted to create more Baaz. Baaz have a particular affinity for deserted inns and taverns.īaaz live lawless, disorderly lives, utterly lacking in self-discipline. Because of their talents in disguising themselves, they sometimes live unnoticed in abandoned buildings in the center of human settlements. Such outfits enable them to pass through civilized lands unnoticed.īands of Baaz lair in abandoned buildings of all kinds. They conceal their wings under long dark robes and hide their features with large hoods and masks. Since this apparel is poorly kept, it is primarily for decoration, offering little in the way of protection. Leather collars and breastplates studded with iron are common, as are layered metal leggings. They love alcohol, and even the smallest amounts turn them into raging, boastful brutes.īaaz so enjoyed the regal dress of the Dragonarmies that many of them continue to wear it today. Baaz can eat virtually anything, including minerals, carrion, and human flesh. Their fangs are somewhat shorter than those of other draconian races. Their eyes are blood red, and they have slightly stooped shoulders. Derived from the eggs of brass dragons, they were the first draconians to appear on Krynn.īaaz have mottled scales in various shades of bronze and dark green. Hit: 5 (1d6 + 2) slashing damage.īaaz are the smallest and most plentiful draconians. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. The Baaz makes two attacks only one of which can be a bite.īite. The weapons and armor of the Baaz remain behind after it turns to dust. Otherwise, the dead Baaz remains petrified for 5 minutes, then crumbles to dust, freeing any weapon that was stuck within it.
A creature can spend an action to make a DC 22 Strength check to try and free the weapon. If an opponent dealt the killing blow with a piercing or slashing weapon, that opponent must succeed on a DC 15 Dexterity saving throw or the weapon that hit the Baaz is stuck in the statue. When a Baaz dies, it instantly turns into a stone statue. When in the presence of an allied true dragon, a Draconian's morale and zealousness allows it to use a bonus action to give itself Advantage on all attack rolls for one minute.ĭeath Throes. They can travel horizontally up to four times the vertical distance they descend. Draconians can use their wings to glide, negating any falling damage from any height. Draconians have advantage on saving throws against spells and other magical effects. Of the food and water it takes to sustain a human. Draconians can survive on meager and sparse nourishment. Draconians can't be put to sleep by magic and are immune to all diseases. Senses blindsight 60 ft., darkvision 120 ft., passive Perception 9ĭraconian Traits.